Game Rules

Collide-O Card Game Rules

February 1st, 2010

Collide-O is a fast paced card game that keeps every player moving. I was first introduced to collide-o about two months ago when we played with some of our extended family. Traditionally when we have time we like to play a more serious and detailed board game, but when you just have a few minutes collide-o is a great choice. This game has incredible repeat playability because it presents a different cards in a different order every time you play.

Collide-o is a game where speed rules. The deck is divided up evenly among the players with one card being set in the center of the table. Each player may bring 4-5 cards into their playing hand. As soon as a card is played they may add an additional card from their draw pile. The point is to be the first player to get down to a single card. You move through your cards by placing them on the cards that have been played, or on the initial card if no one has played a card yet.

Each card is broken into three sections that have colors on them. You play a card on the outside on the line that is being created, play can go in either direction away from the center, but can never be played back towards the center. You must lay a card that has two matching colors that are the same color as the two sections you are laying the card on top of. There are some wild cards that can be played as any color, their are also some sections that have two colors on them. These sections can be played as either color.

Once the initial card is turned face up it is a ferocious battle to get down to your last card. If everyone playing gets stuck then you remove and discard the last card that was played and then begin setting cards on the line again. One additional rule to support this card game: If you see another player place a card that does not fit call attention to the mistake, if it was indeed an error have them remove the card from the line and add it back into their hand. Play immediately resumes.

Collide-O is a card game that you will love, if is fun, fast paced and slightly addicting. It is fast enough to play in 5 minutes, but fun enough to play for hours.

Killer Bunnies Card Game Rules

December 1st, 2009

How The Game Works

The basic strategy of the game is to keep as many bunnies alive as possible while eliminating your opponents’ bunnies. Of course all the other players are trying to do the same thing which Read the rest of this entry »

Rules for HiSSS Card Game

October 30th, 2009

Rules for HISSS card game

Set Up:

Shuffle the snake cards. Place the stack face down on the playing surface and fan the cards out. Draw any one of the fanned cards and place it face up in the middle of the playing area. This is the starter Card

Start Playing:

The youngest player starts first. He, or she picks one card from anywhere in teh card fan and turns it face up. Do any of the card’s colors match the starter card? If so, place it next to the starter card with the matching colors touching. If the card doesn’t match, lay it face up in the playing area to start a new snake.

Play continues clockwise, with each player drawing one card from anywhere in the fan and either matching it to a snake under construction, or starting a new card if there is no color match.

Wild Cards:

The rainbow colored head and tail cards are wild cards. They can be placed next to any color mid-section for a match.

Winning a Snake:

If you can place a head or taili card to complete a snake, you win that snake. Say “Hisss” and slide it in front of you. The snakes you win form your snake pit. ( a whole snake has at one head, one mid section and on tail.

Combining two snakes into one:

If you draw a mid-section card and one of its colors matches one snake under construction and its other color matches a different snake under construction you can use that card to combine them into one gigantic snake! This completes the snake, you say “Hisss” and add it to your snake pit.

Ending the Game:

Keep playing until all the cards in the fan have been drawn. leave any unfinished snakes in teh middle. Now, count hte cards in your snake pit. The player with the most cards wins. In case of a tie, the player with the longest snake wins.

HISSS Card Game

HISSS Card Game, Gamewright, Family Game

$11.96

$9.96

You save $2.00 (17%)!

HISSS card game provides fun for the whole family. Help your kids build snakes and match colors with HISSS. In this game you flip over tiles one by one trying to match colored snake pieces until an entire snake (head, body & tail) has been completed. HISS is a great game for parents and children and it teaches colors, matching and basic decision making skills for youngsters. This is a game you can play with your 4 year old and still have enough entertainment to have both parents and children enjoying the fun!

HISSS allows players to take turns drawing tiles and adding them to existing snakes. If the tile doesn’t fit anywhere start a new snake. As soon as you add the final peice that completes a snake, you collect that snake. The player with the most tiles at the end of the card game wins. This is clearly a game for all ages.

Age Range:
3+
Number of Players:
2-5
Play Length:
about 15 minutes
Manufacture:
Gamewright
Education:
Matching, Shapes

Can You See What I See? Game Rules

October 29th, 2009

Can You See What I See? Finders Keepers Card and Tile Game Rules and Instructions

Contents
40 Find Me tiles
60 Keep Me cards

Note before playing: We’ve included rules for two
different games, depending on Read the rest of this entry »

Game Rules for Chomp Card Game

October 14th, 2009

Object:

Chomp your way to the top of the food chain by collecting all of the cards. The first player to collect all of the cards wins the game.

Before You Dive In…

Each player will want to familiarize themselves with the game’s sea creatures and know who chomps what. Take the time to look over the cards and learn each critter’s place in the food chain.

Chomp! Food Chain Explained

The higher a creature is on the food chain, the more it can chomp. Creatures cannot chomp their own kind (this is a civilized game, after all) or anything higher up the food chain. Nobody can chomp an Octopus or an Electric eel, which are special cards explained below.

This is CHOMP!’s food chain chomp order:

Shark – Is at the top of the food chain. Nothing can chomp a Shark, and a Shark can chomp anything except another Shark, an Octopus or Electric Eel.

Seal – Can chomp a Big Fish, Little Fish, Shrimp, or Plankton

Big Fish – Can chomp a Little Fish, Shrimp, or Plankton.

Little Fish – Can chomp Shrimp or Plankton.

Shrimp – Can only chomp Plankton.

Plankton – Can’t chomp anything (sorry, guys).

Set-up

Once you are familiar with the chomping order, remove the two Chomp! sequence cards, then shuffle and deal the remaining cards face down, equally to each player. Place any extra cards back in the box, out of play. Stack your cards face down in a pile in front of you. Don’t look!

Game Play (for three or more players)

In unison, all players turn over the top card of their pile into the center of the playing area. The first player to slap the card with the lowest creature on the food chain and shout “Chomp!” wins the round. He collects all the cards his card can chomp and places them face down in a separate discard pile. If your card couldn’t be chomped, place it in your discard pile.

Note: If the lowest card is yours, you are not allowed to chomp.

Example

Four players turn over a Seal card, a Shark card, a Big Fish card, and another Big Fish card. Since the Big Fish is the lowest creature on this particular food chain, only the players who turned over the Seal and Shark cards can chomp this round. The player that slaps either of the Big Fish cards and shouts “Chomp!” first, wins the round.

Possible Outcomes

If the player with the Shark card comps first, he would take all the cards because the Shark is at the top of the food chain.

If the Seal card player chomps first, she would take both Big Fish cards and her own card. She can’t chomp the Shark card because it’s higher than the Seal on the food chain, so the Shark card player puts his card in his discard pile.

Play continues with all players turning over their top card at the same time.

When your pile runs out, shuffle your discard pile, place it face down in front of you and continue playing.

Beware the Bad Chomp!
Be quick – but not so quick that you comp when you shouldn’t

You’ve made a Bad Chomp if you:

slap another player’s card that’s higher on the food chain than yours, or

slap another player’s card that’s the same as yours, or

slap your own card, or

slap a card in an Octopus Ink Out

If you make a Bad Chomp, put the top card of your pile face down in the playing area. The winner of the round takes both of your cards along with the other cards she can chomp. If there is no winner that round, your cards stay in the center. The winner of the next round then takes your cards.

Action Cards

Electric Eel: Feeding Frenzy!

If an Electric Eel card is turned over, a feeding frenzy occurs. Any player can chomp any card, except her own. The first to slap another player’s card and shout “Feeding Frenzy!” takes all the cards, even those that are higher on the food chain.

Octopus: Ink Out!

When an octopus senses danger, it will squirt ink to darken the water surrounding it. Since no one can see, no one can chomp and all cards played are set aside. Each player plays another card. The first to slap the lowest card and shout “Chomp!” gets any cards from the current round she is allowed to chomp as well as all the cards from the Octopus Ink Out round. Any cards from the current round she can’t chomp, are reclaimed by the players who turned them over.

If you chomp when an Octopus card is turned over, you’ve made a Bad Chomp.

Octopus vs. Electric Eel

If an Octopus and an Electric Eel turn up at the same time, the Eel prevails and starts a Feeding Frenzy!

Breaking a Tie

If two or more players chomp at the same time, set aside the cards just played. Each player plays another card. The first to slap the lowest card and shout “Chomp!” wins all the cards from the tie round. She also gets any cards from the previous round that she is allowed to chomp. Any cards she can’t chomp are reclaimed by the players who turned them over.

Ending the Game

If all your cards get chomped up by other players, you’re washed up and out of the game. Keep playing until there are only 2 players who have cards. The last 2 players can either count their cards and declare the one with the most cards the winner, or they can switch to one of the 2-player games and continue playing.

2 Player Underwater War

Each player turns over the top card in his pile at the same time. The card higher on the food chain wins, and that player takes the cards. In a tie, each player places 2 cards face down and 1 card face up in the center. The face-up card that’s higher on the food chain takes all of the cards. If an Electric Eel is turned up, the first player to slap the Eel card and shout “Feeding Frenzy!” takes the cards. If an Octopus card is turned up, each player turns over the next card in her school; the player with card that’s higher on the food chain takes all the cards.

Chomp Card Game

Chomp Card Game, Gamewright

$10.15

$7.96

You save $2.19 (22%)!

Plunge into a fast-paced undersea world where life is survival of the quickest. Identify the lowest creature in the food chain then slap it before other players scarf it down. Big fish chomp little fish and everyone chomps plankton. Watch out for the ink-squirting octopus and if you spot an electric eel, get ready for an all-out feeding frenzy! Collect all the cards and you’re ruler of the deep blue sea!

Chomp! Is a great tool to help teach children about the food chain. Players learn about the hierarchy of ocean species through employing skills such as visual discrimination and sequencing. It also helps to sharpen reflexes and teaches quick thinking and analysis while playing a fast-moving game.

Puerto Rico Board Game Rules & Instruction

October 13th, 2009

Puerto Rico Game Rules

Prospector, captain, mayor, trader, settler, craftsman, or builder?
Which roles will you play in the new world? Will you own the most
prosperous Read the rest of this entry »

The Construction Game Rules & Instructions

September 29th, 2009

Construction Game

TO START GAME…
The object of the game is to become the biggest contractor in the valley. The first player to an
audited net worth of $1,500,000 wins. The game Read the rest of this entry »

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