FARMING: Modern farming requires a strong back for the work, a strong heart for the risks, and a good mind for the figures. The American family farm is a tough place to make a living. Unit profits (per calf, per bushel of wheat sold, etc.) are so small that it takes Read the rest of this entry »
APPLES TO APPLES Card Game rules, instructions and tips on how to play.
Ages 12 +
4 to 10 Players
Playing Time: 20-30 minutes
Easy To Learn
Starting the Game
1. Remove the card tray from the box.
2. Choose a player to be the first judge. Read the rest of this entry »
On a blustery autumn evening five old friends met in the backroom of one of the city’s oldest and most private clubs. Each had traveled a long distance — from all corners Read the rest of this entry »
LOOT Card Game Rules of Play
The object of the game is to be the player with the most gold coins
when the deck is depleted and one player is out of cards.
25 merchant ships The number of gold coins on each card indicates
the value of its cargo. The combined value of all merchant ships is
100 gold, divided as follows: 5 twos, 6 threes, 5 fours, 5 fives, 2
sixes, 1 seven, and 1 eight. 48 pirate ships 12 each in 4 different colors – blue, green, purple
and gold. The twelve ships of each color are divided into varying levels
of attack strength, measured by the number of skull-and-crossbones
on the card. The breakdown is as follows: 2 ones, 4 twos, 4 threes,
and 2 fours. 4 pirate captains (one in each color), & 1 admiral.
The game may be played either by 2 to 5 individual players or as a
partnership game for 4, 6, or 8 players. The rules for partnership play
are explained at the end of the standard rules.
Shuffle the deck and deal 6 cards to each player. (Look at your cards
but keep them secret from opponents.) Stack the remaining cards in
a face down draw pile in the center of the playing area.
The player to the left of the dealer starts and play continues clockwise.
Start each turn by looking around the playing area to see whether you
have captured any of the merchant ships in play. (See “Capturing
Merchant Ships,” on the reverse side.)
Then, take ONE of the following actions:
•Draw a card from the deck.
•Play a merchant ship in front of you.
•Play a pirate ship to attack a merchant ship or strengthen your
attack on a merchant ship.
•Play a pirate captain to strengthen your attack on a
•Play the admiral to defend your own merchant ship.
Draw a Card
Take the top card from the draw pile and add it to your hand. This
ends your turn and play passes to the left. Note: There is no limit
to how many cards you can have in your hand.
Play a Merchant Ship
Play a merchant ship face up onto the table in front of you. The card
should be placed with the keel (the ship’s bottom) facing towards you.
Your ship is now “at sea” and can be attacked by pirate ship cards.
However, if it is not attacked before your next turn, you automatically
win the card.
Play a Pirate Ship
Pirate ships are used to attack merchant ships. If your attack strength
(as determined by the number of skull and crossbones shown on the
card) remains the strongest until the beginning of your next turn, you
have captured the ship.
To attack a merchant ship, select a pirate ship card from your hand
and place it face up next to any merchant ship card in play. Place the
pirate ship keel (bottom) facing towards you so to indicate that you
A merchant ship can be attacked by several players, including the
ship’s owner, who may do so in order to keep possession of it. If you
are the first player to attack a merchant ship, you may play a pirate
ship of any color. However, other players may only attack that merchant
ship with a color not yet used against it.
Play a Pirate Captain
Each colored pirate fleet has one pirate captain that may be used
to strengthen your attack on a merchant ship locked in battle. What
makes a pirate captain special is that it is stronger than all other pirate
To play a pirate captain, place the card face up on top of a matching
colored pirate ship you played in a previous turn. If more than one
pirate captain is played against the same merchant ship, the pirate
captain played last wins the battle.
Remember: only you can play a pirate captain on top of a matching colored ship
that you played previously.
Play the Admiral
The admiral has the same strength as a pirate captain, but can only
be played to defend your own merchant ship and does not require
that you have previously played a pirate ship. To play the admiral,
place the card face up on top of your own merchant ship. As long as
an opponent doesn’t attack your merchant ship with a pirate captain,
you win the ship at the start of your next turn.
For example, if you play a merchant ship and your opponent attacks
with a 4 skull and crossbones blue pirate ship, you can play the
admiral even though you have not played a pirate ship first. The
admiral would win the ship unless your opponent plays the blue pirate
captain on her next turn. Then she would win, since the last to play
a captain or the admiral always wins a battle.
Tied Attack Strengths
If a merchant ship is attacked by several pirate ships of equal
strength, it remains in play until one player wins the battle by adding
You may increase your strength during later turns either by adding
more pirate ships of the same color or by playing the pirate captain
of the same color ship you originally played. But beware: If two pirates
are locked in battle over a merchant ship for too long, weaker pirate
ships may join the battle and eventually take the ship for themselves!
Note: Attack strength is measured by adding together all skull and
crossbones on same colored pirate ships attacking a merchant ship.
Capturing Merchant Ships
You have captured a merchant ship at the beginning of your turn
if it is:
•Your own merchant ship that you played on your last turn,
and it has not been attacked by pirates, or
•Any merchant ship where you have been able to retain the
strongest attack strength (the most skull and crossbonesor the
last played pirate captain or admiral) since your last turn.
Collect any won merchant ships in a face down pile in front of you,
then discard any involved pirate ships, pirate captain and/or admiral
cards in a face up pile next to the draw pile.
Game End and Scoring
The game ends when the draw pile has been depleted and one
player has played his last card. Any uncaptured merchant ships left
in play are placed in the discard pile.
Total all of the gold coins from the merchant ships you’ve won,
then deduct the number of gold coins from merchant ships still in
your hand at the end of the game. The player with the highest gold
coin total wins.
• You may have multiple merchant ships in play at the same time.
• When the draw pile has been depleted, you may only play or discard
a card. However, merchant ships may never be discarded.
• If you run out of cards before the draw pile been depleted, the game
does not end. You must simply draw on your next turn.
For 4, 6, or 8 players. Two players play together as a team
Partners sit next to each other. You must play your own hand,
and you may not exchange cards with your partner. However, you
may look at your partner’s hand, and may talk, strategize and
Play your turns in normal seat order and follow the standard rules
for what to do in a turn. However, only the first player in each team
checks for conquered merchant ships at the start of his turn. Also,
you and your partner attack merchant ships as a team rather than as
individuals. This means that if your partner has attacked a ship with
a pirate ship, you may only increase the strength of that color, not
attack with another.
When playing the admiral, you may choose to defend either your own
or your partner’s merchant ship.
The game ends when the deck has been depleted and both players
of a team have played their last cards. (The first partner to run out
of cards when the deck is depleted sits out for the remainder of the
Score according to the standard rules. The team with the most
LOOT Card Game
Loot card game lets the pirate out in everyone. Your goal is to LOOT as much gold as possible in this card game where you can set sail as a merchant or fight as a pirate on every turn. How and when you choose to fight will determine how you fair in this game of strategy and luck.
LOOT provides every player with three simple options each turn. You can draw a card, play a merchant ship, or attack. Capture merchant ships by setting your pirate ships against them. Combine color, power and even a pirate captain if you have to LOOT the merchant ship. This Card Game is a must own in the Gamzu Game line up.
- Age Range:
- Number of Players:
- Play Length:
- 20 minutes
- Education :
- Strategy, Math
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