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Killer Bunnies Card Game Rules

How The Game Works

The basic strategy of the game is to keep as many bunnies alive as possible while eliminating your opponents’ bunnies. Of course all the other players are trying to do the same thing which can get dreadfully vengeful, horribly nasty, hilariously messy, and just plain fun! While folks are trying to eliminate each other’s bunnies, each player is also trying to collect as many Carrots as possible. At the end of the game, one of the Carrots is revealed to be the Magic (or winning) Carrot and each game, the Magic Carrot will be different. Logically, the more Carrots that a player collects, the better his chances will be of winning the game. Collecting as many Carrots as possible is another basic strategy of the game.

Let’s Hop Right In
GETTING STARTED

STEP #01: The game comes with three decks of cards. Unwrap the small cards first and take a look at them. You will see that there are three different kinds of small cards: Carrot Cards, Cabbage Cards and Water Cards. Shuffle each deck separately and place them on your table. We will return to these small cards in STEP #03.
Cabage Cards

STEP #02: Next, unwrap the large cards. The backs of these cards are either Blue, Yellow or Pink. The Blue and the Yellow cards feature a Sinister Bunny and the Pink cards feature a Timid Bunny.

Bunnie Cards

Shuffle all of the Blue and Yellow cards together. You will probably want this initial shuffle to be a really good one to make sure that you have a proper mix of the cards. The Blue and Yellow cards together will form the Draw Pile and should be placed face down on your table where everyone can reach it.

STEP #03: The Pink cards are the Carrots that each player will try to collect in order to win the game. These 12 cards should be placed face up on your table and close to the decks of small cards. The last Pink card is the Kaballa’s Market Starter Card. The Kaballa’s Market Starter Card lists the prices of Cabbage Cards, Water Cards and Carrots that players may purchase during the game. (For more details on Kaballa’s Market, please see the Bunny Bits.)

The game also comes with 6 fancy dodecahedral dice. (Please, don’t be too impressed, we had to look up the word dodecahedral to write this book!) These twelve-sided dice are used with many of the cards during the game. For now though, just lay them out near the Draw Pile.

Killer Bunnies Demo1

Hey! What happened to the small Carrot Cards? You may have noticed that the small Carrot Cards are not in the picture above. Here’s why: the small Carrot Cards will not be used until the end of the game. So for now, we suggest that you set them off the table and in a place where no one is likely to look at them or knock them over. We will talk about these small Carrot Cards again a bit later.

STEP #04: Deal each player 7 cards from the Draw Pile. Throughout the game each player will always have 7 cards.

Killer Bunnies Demo2

There are 5 types of Killer BunniesĀ® cards; RUN, SPECIAL, VERY SPECIAL, PLAY IMMEDIATELY and KABALLA DOLLA. Most cards have the type title printed in the top window of the card and a matching color bullet in the top left corner. KABALLA DOLLA cards have big numbers in the center of the cards. Take a minute to make sure you know the type of each of your 7 cards.

CARD INFORMATION

KABALLA DOLLA cards: The cards with the big numbers in the center are KABALLA DOLLA cards. We like to call them the ‘Bunny Money’. When you draw a KABALLA DOLLA card you must place it face up in front of you and draw another card. KABALLA DOLLA cards cannot be kept in your hand. If any player has one, or several KABALLA DOLLA cards in their hand right now, then place these cards down on the table and draw cards. If you get more KABALLA DOLLA cards, then keep placing them down and drawing cards.

Hey! What do I do if I draw a KABALLA DOLLA card during the game? If you draw a KABALLA DOLLA card during the game you must immediately place it down on the table and draw a card.

All of the Bunny Money that you have collected is yours to keep or spend at the market. We’ll tell you why buying Cabbage Cards and Water Cards is helpful a bit later. You already know why buying Carrots is a good idea, you’ll need Carrots to win the game!

PLAY IMMEDIATELY cards: When a player draws a PLAY IMMEDIATELY card he must announce it by stopping the game and playing the card immediately. All PLAY IMMEDIATELY cards in this Starter Deck are Terrible Misfortune cards which means that if the player who drew the card has a bunny in play it will have to die (and be discarded). However, at the start of the game there are no bunnies in play. All PLAY IMMEDIATELY cards held by players before the game starts are discarded and cards are drawn. Since our first game has not started yet, you might want to take a minute to discard all of your PLAY IMMEDIATELY cards now. If you discarded, then you will need to draw a replacement card.

Check! Each player should be holding 7 cards. The types of these cards should be only RUN, SPECIAL or VERY SPECIAL. We will explain the differences between these types of cards a bit later. But for now, let’s get set up for the first round of play.

(For more details on Card Information, please see the Bunny Bits.)

SETTING UP THE FIRST ROUND

During the game, players will be asked to choose which cards they will play two rounds in advance. This requires a bit of planning. But don’t worry, we’re going to walk you through it.

The first card that you will want to play is a bunny card. You can recognize a ‘bunny card’ by the names of the bunnies: Congenial, Gleeful, Lumbering, Sinister and Timid. There are twenty-five bunnies (five different colors and five different kinds), so hopefully everyone should have a bunny at the start of the game.

Hey! What if I was unlucky and didn’t get a bunny card? Well, let’s just say (for the first time you play the game) that if you did not get a bunny card in your first draw of 7 cards, then you may quietly sift through the Draw Pile and exchange one of your cards for a bunny card. Later, we’ll give you a few suggestions for starting the game without a bunny. (For more details on starting a game without a bunny, please see the Bunny Bits.)

Now that everyone has a bunny (wink, wink), place it face down on the table in front of you. This will be the first card that you will play. It is called the TOP RUN card.

Killer Bunnies Demo3

Next you will have to pick the second card that you will play. You may choose any card in your hand. Here are a few good choices:

1) Choose A Carrot: These cards allow a player to get one (or two) Carrots from the market. Remember that the more Carrots you have at the end of the game, the better your chances will be to win.
2) Weapon: These cards allow you to attempt to kill an opponent’s bunny right away.
3) Feed The Bunny: These cards also allow you to attempt to kill an opponent’s bunny, but more slowly. The opponent may, however, be able to buy Cabbage and Water to save his bunny.

Many of the cards are very unique. Read carefully to see what each card will do.

Hey! What’s that rectangular box on the left side of every card mean? Why is it Pink on some cards? When the rectangular box on a card is Pink it means that you must have a bunny in play first before you can use the card. It is the reason that we all wanted to play a bunny card first so that we would have the freedom to play any other card from our hand second.

After you have chosen your second card to play, place it face down on the table below the first one. This will be your BOTTOM RUN card.

Killer Bunnies Demo34

Check! Each player should have two cards placed face down on the table that they will use during the first and second rounds of play. All KABALLA DOLLA cards are on the table face up and all PLAY IMMEDIATELY cards have been discarded. Finally, each player should have 5 cards left in their hand. These 5 cards may be RUN, SPECIAL and VERY SPECIAL only. Take a look at the picture to see an example of a table with four players.

Killer Bunnies Demo5

Once you have placed your cards down in the TOP and BOTTOM RUN positions you may not change them. If you forget which cards you put down you are allowed to take a quick peek!

Playing The Game

Determine with a roll of the dice which player will go first. The first player will follow these four steps (FLIP, SLIDE, DRAW, REPLACE):
01) Flip over the TOP RUN card.
02) Slide the BOTTOM RUN card up to the TOP RUN card position.
03) Draw a replacement card from the Draw Pile.
04) Replace the BOTTOM RUN card with a card from your hand.

Killer Bunnies Demo6

Each player will take a turn clockwise around the table going through the four steps (FLIP, SLIDE, DRAW, REPLACE). At the end of a few rounds the table may look something like this:

Killer Bunnies Demo7

As you can see, all of the bunnies that are ‘in play’ form what we will call The Bunny Circle.

During the first round of play almost everyone plays a bunny, if they have one. However, as the game continues, each player will choose his own unique strategy.

(For more choices instead of flipping over your TOP RUN card, please see “A Turn, A Round” in the Bunny Bits.)

Hey! When do I use the fancy dice? Take a look on any of the cards and you’ll notice eight small squares on the right border. When these squares are filled in, the colors of the squares indicate which dice you will need in order to play the card.

The game continues on with each player choosing one card to play each round. Folks will blissfully collect Carrots, and vengefully kill bunnies over and over again using Weapon cards, Feed The Bunny cards, etc. The Bunny Bits gives you more information about these (and other) cards. Just don’t forget to laugh, growl, carry on, and exhibit both hilarity and general mayhem. Also, it may not be a bad idea to have a pretty decent sense of humor.

Ending The Game

Hey! When is the game over? The game is over when the last Carrot is chosen or purchased from the market. If a player used his TOP RUN card to finish the game, then he does not draw a replacement card.

It is important to keep in mind that at the end of the game if a player does not have at least one bunny in The Bunny Circle, then he cannot win the game.

It is important to keep in mind that at the end of the game if a player does not have at least one bunny in The Bunny Circle, then he cannot win the game. So important, in fact, that we printed it twice!

The need to keep at least one bunny ‘alive’ in The Bunny Circle is part of the basic strategy of Killer BunniesĀ®. It is why players try to eliminate their opponent’s bunnies before the end of the game. If a player has no bunnies in The Bunny Circle when the game ends, then he must give all of his Carrots away to the player that has at least one bunny in The Bunny Circle and the most KABALLA DOLLA saved.

To determine the winner, retrieve the small deck of Carrot Cards that you put aside at the start of the game. The last card in the deck (the bottom card) is the Magic Carrot for this particular game and the player holding the Carrot with the matching picture is the winner. Just for fun, many people choose to go through the small deck of Carrot Cards one card at a time from the top to the bottom. This lets the suspense build. Try it, it’s fun!

Killer Bunnies Card Game

$30.00

$23.95

You save $6.05 (20%)!

Killer Bunnies is a funny and satirical non-collectible, expandable card game. The new Epsilon Edition Starter Deck comes with a bonus Yellow Booster Deck. This game is played with only 1 copy of the game, so players do NOT need to bring their own decks to the table.

The object: Collect as many “Carrots” as possible, hoping that one of them is the randomly predetermined “Magic Carrot”. In doing so, you must keep your bunnies alive as long as possible, while eliminating your opponents’ Bunnies because once all the Carrots have been claimed you must have a living Bunny to win.

The problem: Your opponents are armed with outrageous weapons (from level 1 weapons such as a “Kitchen Whisk” to level 12 weapons such as the “Nuclear Warhead”) and you must roll higher than these levels to survive.

Use cards to defend your Bunnies, such as the hilarious “Magic Spatula” or other special cards, or use a “Feed The Bunny” card to force your opponent to buy cabbage and water (if they have the money to do so…)

Your opponents, as the back of the box quotes, “will stop at nothing to keep you from winning the game, which can get dreadfully vengeful, horribly nasty, hilariously messy, and just plain fun!”

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